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Technical Audio Reel for
Monstrum 2 (2022)
 [Steam]
Team Junkfish
Music Implementation Reel for
Hidden Treasures in the Forest of Dreams
 (2021) [Steam] [Playstation]
Paleo Games
Noisevember 2022
Every day in November 2022 I made a sound in 30 minutes using the same single sample. Here are a couple examples of the unpolished, but interesting-to-me process.
Hidden Treasures in the Forest of Dreams
Paleo Games
Composer | Sound Design | Wwise Implementation
Released on 11/13/21

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Noisevember 2021 | Day 13 - Roof

Noisevember 2021 | Day 13 - Roof

01:00
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Noisevember 2021 | Day 14 - Tick

Noisevember 2021 | Day 14 - Tick

01:46
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Noisevember 2021 | Day 12 - Stuck

Noisevember 2021 | Day 12 - Stuck

00:48
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Noisevember 2021 | Day 16 - Compass

Noisevember 2021 | Day 16 - Compass

00:00
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Noisevember 2021 - Daily sound redesigns and breakdowns
Procedural Lava with Wwise SynthOne
Sound Design & Music Implementation Reel in Wwise (2017)

Wwise Implementation | Sound Designer | Composer
Revenot | Beor Games

Composer
Finder's Keepers | Fair Enough Games​

Composer | Sound Designer
Coffee Warz |Nannings Games

Composer | Sound Designer
Download on Google Play
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